Bionicle The Game: Remake. part 2

After the player controller the next step was build player animation and enemies.

1: Build a character for making the animation.

2: Universal set of animations for all movements.(every player character rig will have the same set of animations)

3: Energy level with recharge and lives.

4: Enemy AI.


Animation for testing the rig


The enemy AI is very basic, it has an origin point, destination, sight distance, and a movement range.

The AI finds a destination by choosing a random direction and if the line hits anything that point is the destination. If the line did not hit anything the the destination is a random distance along that line.